Modified, concise rules for first-time players.
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If something isn’t covered here, see comprehensive rules at rules.echoesofastra.com
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The Main Objective
In Echoes of Astra, you are fighting to control the three combat zones between you and your opponent(s). Move units, play tactics, equip items, and modify the battlefield to assert your influence over others.
Victory Conditions
- Reach 20 Victory Points before your opponent(s).
Deck Out Condition
- If you no longer have any cards in your deck and are unable to draw during your Draw Phase, opponents gain 3 Victory Points.
Setup and Materials
Make sure you have a deck with at least 50 cards for each player, 3 combat zone indicators (any object can be used as combat zone indicators), and a dice or coin.
Battlefield Layout

Combat zones are where are all the fighting takes place! Each combat zone can contain up to 1 unit. When a unit tries to move into an occupied zone, combat occurs.
Card Types

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- Unit cards enter the staging area exhausted.
- Item - Equipment type cards must be attached to Units in your staging area.
- Territory cards are played directly on a combat zone and remain there.
- Territories can be played face down at no cost. You may flip it face up on a later turn for its supply cost, either during your main phase or as a counter (see combat phase).
- Each combat zone can contain only 1 Territory from each player. Playing another will replace your existing Territory card.
- Tactic cards have a one-time effect, and are sent to your graveyard after that effect is resolved.
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Game Setup
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- Place Zones: Arrange the 3 combat zones in a straight line between the players.
- Determine First Player: Flip a coin or roll a die to randomly choose a player. They choose to go first or second.
- Shuffle Decks: Each player shuffles their deck and draws a starting hand of 6 cards.
- Mulligan: Each player may return their starting hand to the deck, shuffle, and draw 6 cards. Do this only once per game.
- Starting Supply: Before the game begins, both players start with 1 supply. Place 1 card from your hand into the supply area facedown, then draw 1 replacement card.
- Begin the Game: Player 1 proceeds with turn one, skipping their first draw phase.
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Turn Structure
Each turn, a player proceeds through the following phases.