Modified, concise rules for first-time players.

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If something isn’t covered here, see comprehensive rules at rules.echoesofastra.com

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The Main Objective

In Echoes of Astra, you are fighting to control the three combat zones between you and your opponent(s). Move units, play tactics, equip items, and modify the battlefield to assert your influence over others.

Victory Conditions

Deck Out Condition

Setup and Materials

Make sure you have a deck with at least 50 cards for each player, 3 combat zone indicators (any object can be used as combat zone indicators), and a dice or coin.

Battlefield Layout

UI_Tutorial_Layout.png

Combat zones are where are all the fighting takes place! Each combat zone can contain up to 1 unit. When a unit tries to move into an occupied zone, combat occurs.

Card Types

UI_Tutorial_CardDetails.png

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Game Setup

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  1. Place Zones: Arrange the 3 combat zones in a straight line between the players.
  2. Determine First Player: Flip a coin or roll a die to randomly choose a player. They choose to go first or second.
  3. Shuffle Decks: Each player shuffles their deck and draws a starting hand of 6 cards.
    1. Mulligan: Each player may return their starting hand to the deck, shuffle, and draw 6 cards. Do this only once per game.
  4. Starting Supply: Before the game begins, both players start with 1 supply. Place 1 card from your hand into the supply area facedown, then draw 1 replacement card.
  5. Begin the Game: Player 1 proceeds with turn one, skipping their first draw phase. </aside>

Turn Structure

Each turn, a player proceeds through the following phases.